In a uncommon interview, Bluey creator Joe Brumm, the thoughts behind the present, sat down with Halfbrick CEO Shainiel Deo (Fruit Ninja) to speak about their collaboration to make Bluey’s Quest for the Gold Pen. The extremely anticipated recreation launch is just about the one dose of latest Bluey storytelling followers are getting this year and one in every of Brumm’s final contributions to the beloved sequence he started.
The duo go means again, and when it got here to breaking the idea of the upcoming Bluey recreation, Brumm knew fellow Aussie recreation studio Halfbrick was the best way to go. “They make cool kinds of indie video games. Like, that was the spirit of Bluey.” Brumm stated of reaching out to Deo and his staff to sort out a singular idea for Bluey, “I consider it’s a punk rock form of present in that sense. So I assumed, ‘No, these guys, they’ll make a cool recreation.’ And that’s occurred a couple of occasions in Bluey, the place persons are simply powered by, like, an alternate power supply. It’s how issues find yourself good round Bluey.”
And a type of issues that ended up good was the fan-favorite episodes “Dragon” and “Escape”, the place audiences observe the Heeler household into their very own artwork world. “Within the sequence, we’ve created a mechanic the place the youngsters draw, their drawings come alive, and we see them animated,” Brumm stated of how that concept appeared ripe for a gameplay mechanic. “Wet day outdoors, the entire household across the desk drawing, and we’re going to enter their drawings.”
Brumm continued, “And now the story there may be Dad’s taking the golden pen, and Bluey wants it for one thing she’s doing. And so there’s a pursuit, there’s a number of ranges, and Dad’s all the time eluding them. Mum’s the creator of all of the worlds, you already know; she attracts the worlds.”
“I’m actually glad that Joe launched that mechanic of the drawn worlds,” stated Deo. “You understand, the shackles have been taken off. They might create all these totally different prototypes, which they might by no means have been capable of do in the true Bluey world.”
Brumm added, “The fantastic thing about these drawn worlds [they are places] the place you could be actually dastardly and villainous, and the youngsters like it as a result of it’s their story and it’s a fairy story and it’s excessive. There’s no meanness or spite there; it’s only a massive, goosey recreation they’re taking part in.”
Deo cited their shared inspiration: “I used to be actually excited, really, to have nearly like this open world, you already know, the place Bluey might simply trip off, as a result of we all the time wished to have some core mechanics however have a spot that the gamers might discover. I feel we discovered a lot of actually fascinating mechanics from video games that we might have performed means again within the day.” and elaborated, “For me, you take a look at old-school Zelda video games, top-down isometric, there’s heaps of that in there, like Mario Odyssey.”
Joe added, “What I like in regards to the recreation is that it’s meant to be enjoyable. The story I wrote looks like the easy setup you’d get from a Commodore 64 platformer—we’ve acquired an issue, and we’ve acquired a villain, so let’s go get it.”
Deo continued to share how Halfbrick actually wished to honor the household dynamic Brumm started that households everywhere in the world related to, “For me, it’s only a good old style recreation. The worlds are whimsical, the story and the characters, they’re healthful. They are often irreverent generally. Actually, there’s simply this healthful form of vibe to the entire thing. So it’s only a enjoyable expertise.”
Brumm defined how the sport ties into the adventures he’s spent over a decade sharing by means of the present: “Bandit’s acquired a gold pen that may flip every little thing gold. He’s a little bit of a cross between King Midas and David Lee Roth. Yeah—he’s me,” the creator shared, in one of many solely occasions he’s admitted what followers have lengthy speculated, that Bandit is an extension of himself.
Deo affirmed, “I might see that Joe is writing himself into this story 100%.”
The chat additionally dug into Brumm’s hopes for this newest Bluey launch being the identical as his hopes for the present. “Success for me with this recreation means the identical as with the sequence. I wish to see comfortable children taking part in this recreation,” the elusive creator behind Bluey shared, “and after they play it, they’re smiling, and so they like it, and so they wish to present their buddies, and so they wish to inform their dad and mom about it and go, ‘Hey, I did this.’”
Watch the remainder of the interview under:
Bluey’s Quest for the Gold Pen can be obtainable on the Apple App Store on December 11 with a free model to attempt to an choice for a one-time buy of all the degrees. Its launch by means of the Google Play store is set for January 10, 2026. The sport is because of develop to greater programs, together with PC, Nintendo Swap, Nintendo Swap 2, PlayStation 5, and Xbox Sequence X|S, later in 2026.
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